Ideas








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Contents

I,     Things we still need patches for / Title / End / Scrolling Item List
II,    Things that have been implemented by the patches we've got - Thanks to all the Hackers!
III,   Classic Edition - Independent project with special patches
IV,   Credits





I, Things we still need patches for

  • Prevent slow downs from the patched game

    Maybe (separate patches):
  • Improve the menu (D-pad can be used instead of select, also for gender select notified on top like for the name entry and allow to choose the starting week, which disable some timer skips caused by the Triforce parts)
  • TQ/FQ, Link roms: Improving the title screen by animating it
  • A facilitated second going? Or merging Map 1 and Map 2 into one rom



    Since making the following images, we have found out what the introduction and title screen looked like (screenshots coming soon). However, we are still rather happy with our mock ups, so here they are:

    Title Screen:


    Demonstrative Item List:


    Possible ending screen





    II, Things that have been implemented by the patches we've got

  • Restoration: Quick save (Select on the week objective screen?)
  • Restoration: Adding an end screen that displays the death count
  • Translated text boxes instead of wait signs
  • Make it so that each mascot shouts with his/her voice
  • Add an intro and transition pics as seen in the original broadcast
  • fix "this week's objective screen" for Week 3
  • Make the week change upon reaching the 57th minute rather than collecting Triforce parts. Possibly also warping the player back to the first cave (as it was in the original game)
  • Get rid of the 7 minutes beginning waiting time, the 57 minutes crash
  • Have the heart on the save screen in the proper color (red)
  • Intro with story and items as in the NES game (see below)
  • Sound and music: There is sound built in the game, but somehow it got lost
  • Translation
  • Display the correct sprite color in the menu (when you've got the blue or red ring)
  • Enable the Magic Shield's unused sprites
  • Make the game save the subscreen maps of dungeons
  • Modify monsters re-spawning (make them come back only after they all died and you got some screens away)
    Everything that is included in Roto's and DN's patches (Con got them to work):
  • Add a title screen
  • Save function (return/save&quit/quit)
  • Unlock Final Area
  • Make the game run fluidly with everything happening as scheduled (such as the Armos waking up)
  • Change Roto's patch to start each week at 7 minutes (as the first six were spent loading the game and telling the story in the original broadcast)
  • Get rid of the japanese signs, which appear every 10 minutes
  • A character choosing menu to play as the mascot or the girl and enter your name
  • Fix the week objectives



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    III, Classic Edition

    Click here to get informations about Con's
    Classic Edition Project


    VI, Credits

    The credits so far:


    Original Programming, Design and Distribution
    Nintendo
    St. Giga

    Additional Programming
    Roto
    Dreamer Nom
    Flobbasko

    Translators
    Duke Serkol and MakoKnight
    Bumpus

    Cohordinators
    Con
    Duke Serkol






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